1 Maya 3D Tutorial Modeling - microbes Thu Oct 09, 2014 12:22 am
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First create a POLYGON sphere, he will set the number of segments as shown in Figure
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Click the right mouse button, enter the Face (surface editor) level, select another three-quarters of the surface of the sphere, will choose to delete these surfaces, and finally get the graphic shown below
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Then click the right mouse button, enter Vertext (point editing level), select two points shown, and to select and use the zoom tool to enlarge the distance between two points. As shown below.
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Face edited and then converted to the selected one surface as shown, and then select the menu EditPolygons ExtrudeFace (surface tension) command, the drawing out of the surface, moved by a distance outwardly, to give the pattern shown in FIG.
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G shortcut key is pressed on the keyboard, the implementation of a command by incorporating select and zoom tool to obtain results as shown below.
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Click the right mouse button, switch back to the "Object Mode" object mode, then select the Polygons menu Mirror Geometry (Mirror) following the command box, open the mirror panel. As shown below. In the Settings panel, select the "-z" axial, then click "Apply" application operations. Then select panel "-Y" axis again, press "Apply" button application operations. Finally, select the "X" axis, press "Apply" applications. Well, now you can close the panel up.
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Finally, we come to this model a smooth look. Click "POlygons" menu "Smooth" behind the box, open the smooth setting panel, will be set as shown below.
\]
First create a POLYGON sphere, he will set the number of segments as shown in Figure
\
Click the right mouse button, enter the Face (surface editor) level, select another three-quarters of the surface of the sphere, will choose to delete these surfaces, and finally get the graphic shown below
\
\
Then click the right mouse button, enter Vertext (point editing level), select two points shown, and to select and use the zoom tool to enlarge the distance between two points. As shown below.
\
Face edited and then converted to the selected one surface as shown, and then select the menu EditPolygons ExtrudeFace (surface tension) command, the drawing out of the surface, moved by a distance outwardly, to give the pattern shown in FIG.
\
\
G shortcut key is pressed on the keyboard, the implementation of a command by incorporating select and zoom tool to obtain results as shown below.
\
Click the right mouse button, switch back to the "Object Mode" object mode, then select the Polygons menu Mirror Geometry (Mirror) following the command box, open the mirror panel. As shown below. In the Settings panel, select the "-z" axial, then click "Apply" application operations. Then select panel "-Y" axis again, press "Apply" button application operations. Finally, select the "X" axis, press "Apply" applications. Well, now you can close the panel up.
\
\
Finally, we come to this model a smooth look. Click "POlygons" menu "Smooth" behind the box, open the smooth setting panel, will be set as shown below.
\]