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1 Maya 3D Tutorial Produce three-phase modeling -NURBS Empty Maya 3D Tutorial Produce three-phase modeling -NURBS Thu Oct 09, 2014 12:27 am

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Some of the results of learning maya NURBS for some time, and is willing to share with you together. This exercise is what I see from the other industrial design forum, is to use Rhino to do, I just followed the idea of ​​making it, move it to the maya.
First make a cylinder, pay attention to set parameters.

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Move and zoom, as shown.

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The lower part of the cylinder removed, and the upper part is divided into four parts along the line ISO.

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Replication.

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Select two ISO lines.

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Fillet surfaces generated by surface.

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Copy on the surface of the three major ISO lines.

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Rebuild what curve, attention Number of spans must be set to 3, will produce six control points on this curve, because each end of the curve requires three control points to achieve curvature continuity with the adjacent surfaces.

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The curve with the adjacent surfaces maintain curvature continuity.

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Loft curve and surface reconstruction, making the surface there is an ISO middle line.

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The middle of drawing a straight line.

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Over the top of the cylinder to the middle of the line to do a straight line, be sure to maintain the level.

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Operation is shown.

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Do a straight line.

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Rebuild it, pay attention to the value of 3 Number of spans.

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Settings shown.

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Operation is shown.

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Separation fillet surfaces.

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Operation is shown.

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Copy the ISO cable.

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After a good match curvature loft.

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Render it.

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Poorly, delete the rest, and open the property sheet.

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Operation is shown.

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Render once again found the picture still flawed.

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Select more ISO lines on the surface, and copy and rebuild.

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Loft look.

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This effect is much better.

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Replication of the rest.

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Copy the portion of phase at the original part did not reach curvature continuity, we have to adjust the control points.

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These Y-axis coordinates of the control points to the first row of the same, i.e. 1.5.

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These points, too, do not modify the three points, they want to maintain continuity with the surface curvature next.

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And then render it, seems good enough.

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Then open the attribute table, and select all the surfaces.

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Copy the lower half.

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Re-rendering, a perfect curvature continuity.

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Forming on a single material.]

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