Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt|| Maya 3D Tutorial Modeling -NURBS do air planes
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1 Maya 3D Tutorial Modeling -NURBS do air planes on Thu Oct 09, 2014 12:31 am

Admin

avatar
Admin
[You must be registered and logged in to see this image.]
We first look at a few rendered picture.

\

Rendering Figure 2.

\

With reference to FIG.

\

With reference to FIG.

\



With reference to FIG.

\

This is wireframes.

\

In reference to FIG. Transferred in imageplane.

\

Create a circle, with the body I will pull out of the circle, SPAN is set to 12, X-axis is rotated by 90 degrees, Z axis rotation by -90 degrees.

\





Still stretched round to the front and fuselage match.

\

Switch to the HULL and CV point control, pulled HULL and CV points to the front shape and body match.

\



Be pulled up half of the same.

\

Shown on the two surfaces were detach operation.

\









loft a cylinder.

\

Conducted attach operation.

\



Increase ISOPARM lines.

\

Operation is shown.

\






CV is switched to the control mode, to control the selection of these points.

\

Switch to the SIDE view, pull the tail. Of course, you can not do this.

\



Fuselage completed as shown.

\

Switch to the front view and create a curve.

\








Create a contour line in SIDE view, as.

\

EXTRUDEP these two lines, as shown.

\



EXTRUDE out of the surface may not be suitable, we can delete the history yet, and adjust the two curves CV point we want to generate surfaces.

\

We can also give two surfaces intersecting lines intersect to produce, if we have not delete the history, you can also control the CV curve extrude point to control the effect produced by intersecting lines.

\









According to the reference map, control surfaces or CV points HULL, in order to achieve the best results and related shapes.

\

Delete history, and cut surfaces.

\

Completed belly shown.]

View user profile http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Forum create on Forumotion | © PunBB | Free forum support | Contact | Report an abuse | Free forum