1 Maya 3D Tutorial Modeling - Goldfish Thu Oct 09, 2014 12:44 am
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We do fish, are following this photo reference.
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1, in a side view in import this reference map, and then we started.
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2, in a side view, along the edge of the fish with reference to the figure, the curve to create several Nurbs from the fish to the tail, then the three-dimensional space (x, y, z) may be adjusted in near curve.
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Then loft (loft), the fish's belly to do it, using the curve (Do not delete history) and then adjust some of the details, until he satisfied so far.
The result:
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4, we do fish eyes. We first determine the position of the eyes is probably built a Nurbs-Circle, will insinuate it to just do the fish, according to Nurbs-Circle, multi-copy several Circle, respectively zoom to adjust the distance, finally loft (loft)
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5, in fact, fish eyes can also be done separately, create a Nurbs sphere, delete half, modified into eyes like, put away the location entered on the line, many ways.
The result:
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6, dorsal fin fish do this step, the method is the same loft. We build a Nurbs-Circle, alluding to the maw, and then copy a few multi-Nurbs-Circle, they have reduced the order, according to the dorsal fin arrangement (shown in green line),
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7, followed by selection of these Nurbs-Circle, loft (loft)
The result:
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8, the following two fins as above
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9, we now need to do the rest of the dorsal part (with colored pen box up that part). According to the structure of the fish, which is a thin portion.
With reference to FIG CV Tool according drawing curves, and then arranged to copy, remember to adjust the concavity in the view, because it is three dimensional, rather than planar
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10, with Birail2-Tool will these curves together into surface, this surface for the time being we named "skin", results in the following figure:
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11, the same way, the other two of the fins and tail are made out
\
12, ok, in fact, that several commands can not be separated, the most important is the observation.]
We do fish, are following this photo reference.
\
1, in a side view in import this reference map, and then we started.
\
2, in a side view, along the edge of the fish with reference to the figure, the curve to create several Nurbs from the fish to the tail, then the three-dimensional space (x, y, z) may be adjusted in near curve.
\
Then loft (loft), the fish's belly to do it, using the curve (Do not delete history) and then adjust some of the details, until he satisfied so far.
The result:
\
4, we do fish eyes. We first determine the position of the eyes is probably built a Nurbs-Circle, will insinuate it to just do the fish, according to Nurbs-Circle, multi-copy several Circle, respectively zoom to adjust the distance, finally loft (loft)
\
5, in fact, fish eyes can also be done separately, create a Nurbs sphere, delete half, modified into eyes like, put away the location entered on the line, many ways.
The result:
\
6, dorsal fin fish do this step, the method is the same loft. We build a Nurbs-Circle, alluding to the maw, and then copy a few multi-Nurbs-Circle, they have reduced the order, according to the dorsal fin arrangement (shown in green line),
\
7, followed by selection of these Nurbs-Circle, loft (loft)
The result:
\
8, the following two fins as above
\
9, we now need to do the rest of the dorsal part (with colored pen box up that part). According to the structure of the fish, which is a thin portion.
With reference to FIG CV Tool according drawing curves, and then arranged to copy, remember to adjust the concavity in the view, because it is three dimensional, rather than planar
\
10, with Birail2-Tool will these curves together into surface, this surface for the time being we named "skin", results in the following figure:
\
11, the same way, the other two of the fins and tail are made out
\
12, ok, in fact, that several commands can not be separated, the most important is the observation.]