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1Maya 3D Tutorial The whole process of making a realistic eye Empty Maya 3D Tutorial The whole process of making a realistic eye Thu Oct 09, 2014 1:37 am

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The final effect is as follows:

\
(Figure 1)

Open the Create - NURBS Primitives - Sphere panel, the parameter settings shown in the reference, after closing the dialog box, click Create.

\
(Figure 2)


Press 3 Kin, and then press the 5 key to view the display color.

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(Figure 3)


Hold down the left alt key, press the left mouse button and right button, enlarged view.

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(Figure 4)

Enter Rotate X panel objects on the channel - 90.

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(Figure 5)

Select the View menu Panel - Layouts - Two Panes Stacked above or below the view and then select Panels - Panel - Hypershade. Our work area should be illustrated as follows:

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(Figure 6)






Select Create -Materials -Lambert chart at the bottom of the super menu, a new Lambert material appears in the work area, double-click on the new menu appear Material Attribute Editor

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(Figure 7)

In the Attribute Editor, click the color behind the black and white squares, display Create Render Node chart, select 2D Textures -. Ramp then drag the material to the object, drag the material to use the middle mouse button on the object. Then on the menu is the map material selection Shading -Hardware Texturing, then textures appear on the small ball.

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(Figure Cool

Now we change the Ramp Attributes of color, as shown, as the

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(Figure 9)


Then choose from the top of the first one brown, click it behind Othello disk format, Create Render Node chart appears. Select 2D Textures - Noise, set Solid Fractal Attributes and Color Balance menu parameters, as shown below:

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(Figure 10)






Click Select and Close, appeared in effect under the map.

\
(Figure 11)

Let us do the eyes of the second layer, in addition to now we do not use any light reflection. Choose Edit - Duplicate or press Ctrl + D, then build a new material Phong material in the super icon, double-click to open it to edit the properties of the material, is set as shown:

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(Figure 12)

Click Select and Close, and then drag the new material just copied onto the new ball. Here we first hidden just copied the ball Display - Hide - Hide Selection, then select Panels - Orthographic - Side, and then select the ball right click and select Control Vertex, edit shape as shown in Figure

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(Figure 13)

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(Figure 14)

Establish 两盏 Spot Lights in the top view to illuminate eyes.

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(Figure 15)

Now we are ready to render the current view. Select two eyes and a copy was small ball choose Render - Set NURBS Tessellation panel to increase the fine nubs model we created

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(Figure 16)

Click Set and Close Select Window -. Rendering Editors - Render Globals to your project file to set a name you like, as well as the size of the size of the fight as well as the quality of holders, etc., rendering the effect is the first picture of the effect of the above .]

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