Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||Maya Tutorial Fast Puffy Type Explosions in Maya 2
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1 Maya Tutorial Fast Puffy Type Explosions in Maya 2 on Fri Sep 24, 2010 2:14 am

Admin

avatar
Admin
Also you can animate overall transparency of the explosion. Just right click on transparency attribute, in popup menu choose set key, to make a key.







[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]







In Graph editor curves shall look like this. Notice that transparency is rising, than falling towards 0. Edit the tangents to get smooth transitions.







[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]







One very nice way to get a streaking effect is to use implode attribute. Set it to positive value to make streaks. 0.5 will be enough. Animate it, so that it’s strongest at the beginning.







[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]







Also animate opacity tex gain to make fluid more uniform at the beginning.







[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]













[You must be registered and logged in to see this image.]







Set dropoff shape to sphere if you want to make explosion spherical.







[You must be registered and logged in to see this image.]







It’s almost done, only thing left to do is to animate texture. In texture time enter =time*.5; This will create expression, so fluid texture will get half value of the current time.







[You must be registered and logged in to see this image.]







So, that would be all. Now it’s all matter of experimenting.]

View user profile http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Forumotion.com | © PunBB | Free forum support | Contact | Report an abuse | Forumotion