1 Maya Tutorial Model, Texture, and Render the Legendary Katana 3 Fri Sep 24, 2010 2:25 am
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Step 31
Go to (Image>Adjustments>Brightness/Contrast) and lighten the layer a bit.[You must be registered and logged in to see this image.]
Step 32
Using the marquee tool, make rectangular selections along the length of the scabbard. Note: Holding the Shift key after you have made your first selection will allow you to make multiple selections.[You must be registered and logged in to see this image.]
Step 33
Press (Ctrl+Shift+i) to invert the selection, and then delete the selected area.[You must be registered and logged in to see this image.]
Step 34
Go to (Filter>Blur>Gaussian Blur), and enter 20px for the radius. These stripes will break up the monotony of the texture.[You must be registered and logged in to see this image.]
Step 35
Save this image in your textures folder as a jpg, for the file name enter Saya_color. Save the psd as well.[You must be registered and logged in to see this image.]
Step 36
Open the outUV_cloth.jpg. Here we are going to use a fabric weave texture from cgtextures.com. It’s under Fabric>Plain Fabric. File name FabricPlain0079. Keyword for searching “fabric weave woven”.[You must be registered and logged in to see this image.]
Step 37
Scale the fabric down to half of the bow using the scale tool (Edit>Free transform). Hold the shift key to scale proportionally.[You must be registered and logged in to see this image.]
Step 38
Go to (Image>Adjustments>Hue/Saturation) and darken the layer.[You must be registered and logged in to see this image.]
Step 39
Go to (Edit>Transform>Warp) and warp the layer to follow the curvature of the bow.[You must be registered and logged in to see this image.]
Step 40
Duplicate the layer and place it on the other half of the bow.[You must be registered and logged in to see this image.]
Step 41
Save this image in your textures folder as a jpg. For the file name, enter cloth_color.[You must be registered and logged in to see this image.]
Step 42
Merge the layer and duplicate the merged layer.[You must be registered and logged in to see this image.]
Step 43
Go to (Image>Adjustments>Brightness/Contrast) and lighten the layer. Desaturate it by going to (Image>Adjustments>Desaturate).[You must be registered and logged in to see this image.]
Step 44
Save this image in your textures folder as a jpg. For the file name, enter cloth_bump. Save the psd as well.[You must be registered and logged in to see this image.]
Step 45
Open Maya, and your most recent scene. You may have noticed that your meshes have hard edges after importing back from UVLayout. To fix that select everything, and under “Polygons”, go to (Normals>Soften Edge).[You must be registered and logged in to see this image.]]
Go to (Image>Adjustments>Brightness/Contrast) and lighten the layer a bit.[You must be registered and logged in to see this image.]
Step 32
Using the marquee tool, make rectangular selections along the length of the scabbard. Note: Holding the Shift key after you have made your first selection will allow you to make multiple selections.[You must be registered and logged in to see this image.]
Step 33
Press (Ctrl+Shift+i) to invert the selection, and then delete the selected area.[You must be registered and logged in to see this image.]
Step 34
Go to (Filter>Blur>Gaussian Blur), and enter 20px for the radius. These stripes will break up the monotony of the texture.[You must be registered and logged in to see this image.]
Step 35
Save this image in your textures folder as a jpg, for the file name enter Saya_color. Save the psd as well.[You must be registered and logged in to see this image.]
Step 36
Open the outUV_cloth.jpg. Here we are going to use a fabric weave texture from cgtextures.com. It’s under Fabric>Plain Fabric. File name FabricPlain0079. Keyword for searching “fabric weave woven”.[You must be registered and logged in to see this image.]
Step 37
Scale the fabric down to half of the bow using the scale tool (Edit>Free transform). Hold the shift key to scale proportionally.[You must be registered and logged in to see this image.]
Step 38
Go to (Image>Adjustments>Hue/Saturation) and darken the layer.[You must be registered and logged in to see this image.]
Step 39
Go to (Edit>Transform>Warp) and warp the layer to follow the curvature of the bow.[You must be registered and logged in to see this image.]
Step 40
Duplicate the layer and place it on the other half of the bow.[You must be registered and logged in to see this image.]
Step 41
Save this image in your textures folder as a jpg. For the file name, enter cloth_color.[You must be registered and logged in to see this image.]
Step 42
Merge the layer and duplicate the merged layer.[You must be registered and logged in to see this image.]
Step 43
Go to (Image>Adjustments>Brightness/Contrast) and lighten the layer. Desaturate it by going to (Image>Adjustments>Desaturate).[You must be registered and logged in to see this image.]
Step 44
Save this image in your textures folder as a jpg. For the file name, enter cloth_bump. Save the psd as well.[You must be registered and logged in to see this image.]
Step 45
Open Maya, and your most recent scene. You may have noticed that your meshes have hard edges after importing back from UVLayout. To fix that select everything, and under “Polygons”, go to (Normals>Soften Edge).[You must be registered and logged in to see this image.]]