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1Maya Tutorial Model, Texture, and Render the Legendary Katana 4 Empty Maya Tutorial Model, Texture, and Render the Legendary Katana 4 Fri Sep 24, 2010 2:26 am

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Step 46


For better previewing of your textures, add one light for now. Go to (Create>Lights>Spot Light).[You must be registered and logged in to see this image.]
Step 47


By default the light will be selected, so go to (Panels>Look trough Selected). Place the light so that it hits the edge of the blade at an angle. When you are finished with positioning the light, either click the perspective icon on the side or go to (Panels>Perspective>persp) to go back to perspective view.[You must be registered and logged in to see this image.]
Step 48


Open up the Hypershade by going to (Window>Rendering Editors>Hypershade).[You must be registered and logged in to see this image.]
Step 49


Drop an Anisotropic Maya shader, and double click it to open the Attribute Editor.[You must be registered and logged in to see this image.]
Step 50


In the Attribute Editor, click the checkered square next to color.[You must be registered and logged in to see this image.]
Step 51


In the Create render Node windows, choose File.[You must be registered and logged in to see this image.]
Step 52


Under the file attributes, click the folder icon next to image name, navigate to your textures folder, and choose blade_color.jpg.[You must be registered and logged in to see this image.]
Step 53


With the Hypershade open, select the blade mesh, then right click on the anisotropic shader in the Hypershade and go to Assign Material to Selection.[You must be registered and logged in to see this image.]
Step 54


We are now going to do the rendering with Mental ray, so go to (Window>Settings/Preferences>Plug-in Manager) and make sure “Mayatomr.mll” is checked.[You must be registered and logged in to see this image.]
Step 55


Press the Render the current frame button. Make sure you are using mental ray for rendering. Looks pretty good.[You must be registered and logged in to see this image.]
Step 57


Add another Anisotropic shader, and double click it to open the attribute editor.[You must be registered and logged in to see this image.]
Step 58


Click on the rectangle next to Color. In the Color Chooser, pick a color for the Tsuba. And press Accept.[You must be registered and logged in to see this image.]
Step 59


Select all of the pieces of the Tsuba .[You must be registered and logged in to see this image.]
Step 60


Assign the colored anisotropic material.[You must be registered and logged in to see this image.]]

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