1 Maya Tutorial Model, Texture, and Render the Legendary Katana 8 Fri Sep 24, 2010 2:33 am
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Step 106
Go to (Create>CV Curve).[You must be registered and logged in to see this image.]
Step 107
In the side view create the profile for your backdrop.[You must be registered and logged in to see this image.]
Step 108
Move and duplicate the curve, for the width of your backdrop.[You must be registered and logged in to see this image.]
Step 109
Select the two curves, and then under “Surfaces”, go to (Surfaces>Loft).[You must be registered and logged in to see this image.]
Step 110
Create a polygon plane.[You must be registered and logged in to see this image.]
Step 111
Select the Spot light you created earlier, place it in the middle of the poly plane, and rotate it on the x axis by -90 degrees.[You must be registered and logged in to see this image.]
Step 112
Select the plane, then shift select the light, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 113
In the Hypershade, drop a surface shader, and for the Out Color, choose pure white.[You must be registered and logged in to see this image.]
Step 114
Apply the surface shader to the polyplane.[You must be registered and logged in to see this image.]
Step 115
Create a new Lambert material, and for color, choose a lighter gray.[You must be registered and logged in to see this image.]
Step 116
Assign the Lambert to the backdrop.[You must be registered and logged in to see this image.]
Step 117
Choose a position for rendering.[You must be registered and logged in to see this image.]
Step 118
Select the spot light, and in the attribute editor, enter 20 for Penumbra Angle . This will give a softer edge on the light.[You must be registered and logged in to see this image.]
Step 119
Select the light, and position it to the left and looking down on an angle at the sword.[You must be registered and logged in to see this image.]
Step 120
Duplicate the light setup, position it to the right, and looking almost perpendicular to the sword.[You must be registered and logged in to see this image.]
Step 121
Do a test render. As you can see, the image is a little blown out. You will have to tone down the lights. .[You must be registered and logged in to see this image.]
Step 122
Start by setting the intensity of the lights to 0.8. This might vary depending on the position of the lights, sword, color of the backdrop, and so on, so you will probably need to spend some time tweaking the intensity to get the desired result.[You must be registered and logged in to see this image.]
Step 123
Select the lights, and in the Attribute editor, scroll down until you find shadows and then Raytrace Shadow Attributes. Check the Use Ray Trace Shadows, and for Shadow Rays enter 16.[You must be registered and logged in to see this image.]
Step 124
When you are satisfied with your light setup, do a final render. Go to (View>Camera Settings>Resolution gate). So you can see exactly what area you will be rendering.[You must be registered and logged in to see this image.]
Step 125
Go to (Window>Rendering Editors>Render Settings).[You must be registered and logged in to see this image.]
Step 126
Under the quality tab, in Quality Presets, choose Production.[You must be registered and logged in to see this image.]
Step 127
Scroll down until you find the Raytracing options. For shadows enter 16.[You must be registered and logged in to see this image.]
Step 128
In the Common tab, under the Image size setting, enter your final resolution. Press the render button to render your final image.[You must be registered and logged in to see this image.]
Step 129
Here is the final result. Just for better presentation, I added a stand. You are welcome to create your own stand, or maybe a hand to hold the sword…or anything else you like![You must be registered and logged in to see this image.]
This tutorial is Day 3 in a series – Go to Day 1, or Day 2.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.]
Go to (Create>CV Curve).[You must be registered and logged in to see this image.]
Step 107
In the side view create the profile for your backdrop.[You must be registered and logged in to see this image.]
Step 108
Move and duplicate the curve, for the width of your backdrop.[You must be registered and logged in to see this image.]
Step 109
Select the two curves, and then under “Surfaces”, go to (Surfaces>Loft).[You must be registered and logged in to see this image.]
Step 110
Create a polygon plane.[You must be registered and logged in to see this image.]
Step 111
Select the Spot light you created earlier, place it in the middle of the poly plane, and rotate it on the x axis by -90 degrees.[You must be registered and logged in to see this image.]
Step 112
Select the plane, then shift select the light, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 113
In the Hypershade, drop a surface shader, and for the Out Color, choose pure white.[You must be registered and logged in to see this image.]
Step 114
Apply the surface shader to the polyplane.[You must be registered and logged in to see this image.]
Step 115
Create a new Lambert material, and for color, choose a lighter gray.[You must be registered and logged in to see this image.]
Step 116
Assign the Lambert to the backdrop.[You must be registered and logged in to see this image.]
Step 117
Choose a position for rendering.[You must be registered and logged in to see this image.]
Step 118
Select the spot light, and in the attribute editor, enter 20 for Penumbra Angle . This will give a softer edge on the light.[You must be registered and logged in to see this image.]
Step 119
Select the light, and position it to the left and looking down on an angle at the sword.[You must be registered and logged in to see this image.]
Step 120
Duplicate the light setup, position it to the right, and looking almost perpendicular to the sword.[You must be registered and logged in to see this image.]
Step 121
Do a test render. As you can see, the image is a little blown out. You will have to tone down the lights. .[You must be registered and logged in to see this image.]
Step 122
Start by setting the intensity of the lights to 0.8. This might vary depending on the position of the lights, sword, color of the backdrop, and so on, so you will probably need to spend some time tweaking the intensity to get the desired result.[You must be registered and logged in to see this image.]
Step 123
Select the lights, and in the Attribute editor, scroll down until you find shadows and then Raytrace Shadow Attributes. Check the Use Ray Trace Shadows, and for Shadow Rays enter 16.[You must be registered and logged in to see this image.]
Step 124
When you are satisfied with your light setup, do a final render. Go to (View>Camera Settings>Resolution gate). So you can see exactly what area you will be rendering.[You must be registered and logged in to see this image.]
Step 125
Go to (Window>Rendering Editors>Render Settings).[You must be registered and logged in to see this image.]
Step 126
Under the quality tab, in Quality Presets, choose Production.[You must be registered and logged in to see this image.]
Step 127
Scroll down until you find the Raytracing options. For shadows enter 16.[You must be registered and logged in to see this image.]
Step 128
In the Common tab, under the Image size setting, enter your final resolution. Press the render button to render your final image.[You must be registered and logged in to see this image.]
Step 129
Here is the final result. Just for better presentation, I added a stand. You are welcome to create your own stand, or maybe a hand to hold the sword…or anything else you like![You must be registered and logged in to see this image.]
This tutorial is Day 3 in a series – Go to Day 1, or Day 2.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.]