Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||Maya Tutorial Achieving Realism and Depth using Render Layers 1
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1 Maya Tutorial Achieving Realism and Depth using Render Layers 1 on Fri Sep 24, 2010 2:37 am

Admin

avatar
Admin
【DAY1-75: http://eng.inbforum.com/search.forum?mode=searchbox&search_keywords=Achieving+Realism+and+Depth+using+Render+Layers&show_results=topics】
Adobe Design Premium CS5 software offers you complete creative freedom without sacrificing precision or quality, whether working in print, web, interactive, or mobile media.[You must be registered and logged in to see this image.]

Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve a more realistic look with custom depth of field.

This tutorial is Day 2 in a series. Go to Day 1.


Step 1


To continue from the last step of the previous tutorial you need to have 150 images rendered in the ambient occlusion and beauty pass folders, and 300 overall in the zdepth folder. Alternately, you can simply use the images provided in the Project Files download.[You must be registered and logged in to see this image.]
Step 2


Open the zdepth folder and you��ll see two types of files. One is a TIFF format with no information in it, and the second one is TIFF format too, but with the zdepth information contained in it. You can easily see which one is the depth one because there is ��_depth�� written at the end of every frame. You need the ones with the depth information.[You must be registered and logged in to see this image.]
Step 3


To open the files you need a viewer called fcheck which comes pre-installed with Maya. Go to the installation directory of Maya (usually is �C ��C:\Program Files\Autodesk\Maya2010��), then go to the bin folder and scroll down until see the fcheck program. Open it.[You must be registered and logged in to see this image.]
Step 4


Now to check if the zdepth information is ok, open the first file from the zdepth pass. Go to ��File -> Open Image��, navigate to your zdepth folder, and click on the first image that ends with ��_depth��.[You must be registered and logged in to see this image.]
Step 5


If everything is okay you should see a grayscale image of the zdepth pass and on top of the image there should be an indicator that you��re in the Z buffer channel.[You must be registered and logged in to see this image.]
Step 6


Go to ��File -> Open Animation�� to load the whole render animation of the zdepth layer.[You must be registered and logged in to see this image.]
Step 7


In the window that shows up, make sure that ��Z Buffer�� is checked, otherwise you won��t be able to open your animation with the embedded zdepth channel.[You must be registered and logged in to see this image.]
Step 8


Open the fist file that contains the zdepth pass.[You must be registered and logged in to see this image.]
Step 9


Your animation should now start to play. Press the ��Stop�� button so that the program doesn��t take more CPU power.[You must be registered and logged in to see this image.]
Step 10


To export your zdepth animation to a TIFF that After Effects can read, go to ��File -> Save Animation��.[You must be registered and logged in to see this image.]]

View user profile http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Free forum | Sciences and Knowledge | School | © PunBB | Free forum support | Contact | Report an abuse | Free forum