1 Maya Tutorial Achieving Realism and Depth using Render Layers 2 Fri Sep 24, 2010 2:40 am
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Step 11
Select the ��TIFF�� option from the ��Save as type�� menu.[You must be registered and logged in to see this image.]
Step 12
Make sure that you��re saving in the zdepth folder, and for the ��File name�� type ��zdepth_��. Click ��Save��.[You must be registered and logged in to see this image.]
Step 13
Now delete all of the files from the zdepth folder, except the ones that you converted (which start with ��zdepth_��).[You must be registered and logged in to see this image.]
Step 14
You should now have only the ��zdepth_�� files in your zdepth folder.[You must be registered and logged in to see this image.]
Step 15
Run After Effects and go to ��Composition -> New Composition��. This will make a composition that you can start adding the rendered layers to.[You must be registered and logged in to see this image.]
Step 16
In the window that pops up, change the ��Composition Name�� to ‘compositing_layers’. Then make the resolution of the composition the same as that of the rendered layers. To do this, un-check the ��Lock Aspect Ratio�� checkbox.[You must be registered and logged in to see this image.]
Step 17
Now change the ��Width�� to 700 and the ��Height�� to 405, so it matches the resolution of the rendered images.[You must be registered and logged in to see this image.]
Step 18
Also, make sure that ��Pixel Aspect Ratio�� is set to ��Square Pixels��, and the ��Frame Rate�� is 25. This is so the video won��t have any stretching and will run smoothly.[You must be registered and logged in to see this image.]
Step 19
Now you need to set the duration of the composition. To do this, simply divide the total number of frames by the number of frames per second that your frame rate is set to. In this case you have 150 frames, and a frame rate of 25 frames per second, so 150 divided by 25 equals 6 seconds long.[You must be registered and logged in to see this image.]
Step 20
To start importing the render layers, go to ��File -> Import -> File…��.[You must be registered and logged in to see this image.]]
Select the ��TIFF�� option from the ��Save as type�� menu.[You must be registered and logged in to see this image.]
Step 12
Make sure that you��re saving in the zdepth folder, and for the ��File name�� type ��zdepth_��. Click ��Save��.[You must be registered and logged in to see this image.]
Step 13
Now delete all of the files from the zdepth folder, except the ones that you converted (which start with ��zdepth_��).[You must be registered and logged in to see this image.]
Step 14
You should now have only the ��zdepth_�� files in your zdepth folder.[You must be registered and logged in to see this image.]
Step 15
Run After Effects and go to ��Composition -> New Composition��. This will make a composition that you can start adding the rendered layers to.[You must be registered and logged in to see this image.]
Step 16
In the window that pops up, change the ��Composition Name�� to ‘compositing_layers’. Then make the resolution of the composition the same as that of the rendered layers. To do this, un-check the ��Lock Aspect Ratio�� checkbox.[You must be registered and logged in to see this image.]
Step 17
Now change the ��Width�� to 700 and the ��Height�� to 405, so it matches the resolution of the rendered images.[You must be registered and logged in to see this image.]
Step 18
Also, make sure that ��Pixel Aspect Ratio�� is set to ��Square Pixels��, and the ��Frame Rate�� is 25. This is so the video won��t have any stretching and will run smoothly.[You must be registered and logged in to see this image.]
Step 19
Now you need to set the duration of the composition. To do this, simply divide the total number of frames by the number of frames per second that your frame rate is set to. In this case you have 150 frames, and a frame rate of 25 frames per second, so 150 divided by 25 equals 6 seconds long.[You must be registered and logged in to see this image.]
Step 20
To start importing the render layers, go to ��File -> Import -> File…��.[You must be registered and logged in to see this image.]]