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1Maya Tutorial Model, Texture, and Render the Legendary Katana 10 Empty Maya Tutorial Model, Texture, and Render the Legendary Katana 10 Fri Sep 24, 2010 2:58 am

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Step 16


Add another selection line on the other side of the groove. [You must be registered and logged in to see this image.]
Step 17


To deselect a part of an edge that you don’t want, place your mouse pointer over the edge and press ‘w’ on your keyboard. [You must be registered and logged in to see this image.]
Step 18


Make sure the selection line is all the way to the end of the blade. If it stopped somewhere along the edge, just place your pointer and press ‘c’ to continue it. [You must be registered and logged in to see this image.]
Step 19


Place your mouse pointer over the piece that you want to cut out and press ‘Enter’ on your keyboard. Now you have successfully cut out a piece. Repeat the same process for the blood groove on the other side. [You must be registered and logged in to see this image.]
Step 20


To move the cut out piece out of the way, place your mouse pointer over it, press the space key on your keyboard, middle click, hold, and drag. [You must be registered and logged in to see this image.]
Step 21


Next, we will cut out the back piece. Start at the tip of the blade, again make sure it goes all the way to the end. [You must be registered and logged in to see this image.]
Step 22


All that’s left is to separate the sides of the blade. Start at the tip of the blade, make sure it goes all the way to the end. [You must be registered and logged in to see this image.]
Step 23


In the main window of UVLayout, press on the display button to open up few more options. Now you can switch between the edit window and the UV window. [You must be registered and logged in to see this image.]
Step 24


To flatten a piece first you need to drop it to the UV space. To do this, place your pointer over a piece and press the ‘d’ key on your keyboard. Next, press the UV button under the display options. [You must be registered and logged in to see this image.]
Step 25


When in UV view, place your pointer over the piece and press and hold the ‘f’ key on your keyboard. With this you will start to flatten the piece. A green color indicates no distortion, a blue color indicates stretching, and a red color indicates pinching. If you notice any light blue or red areas, don’t mind them, as they probably won’t be noticeable. [You must be registered and logged in to see this image.]
Step 26


Go back to the Edit window and drop the next piece, then go back to the UV window and flatten it. Repeat this for all of the pieces. [You must be registered and logged in to see this image.]
Step 27


After you have flattened all of the pieces, press the ’save’ button. Where it says bladeUV_out, replace the word ‘out’ with ‘in’, and then press the ’save’ button. [You must be registered and logged in to see this image.]
Step 28


Load the clothbowUV_out.obj. For this piece we only need one cut. Make sure it’s selected all the way around to the inside. [You must be registered and logged in to see this image.]
Step 29


Drop this piece in the UV space and flatten it. Note: If you don’t want to hold the ‘f’ key all the time, click the ‘optimize’ button and press the ‘run for’ button. [You must be registered and logged in to see this image.]
Step 30


You may have a little distortion, but it’s OK since its going to be within the folds and it won’t be noticeable. Save it as clothbowUV_in.obj. [You must be registered and logged in to see this image.]]

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