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Maya Tutorial Model, Texture, and Render the Legendary Katana 12 on Fri Sep 24, 2010 9:01 am
Step 46
Go to UV edit mode “right click > UV “. Select some UVs of the new piece and press and hold the Ctrl key, then “right click and hold > to shell”. [You must be registered and logged in to see this image.]
Step 47
With the rotate tool, rotate the shell, so that it stands vertical. [You must be registered and logged in to see this image.]
Step 48
Grab the shell of the blood groove, and set it vertical next to the blade. Do this for both pieces. [You must be registered and logged in to see this image.]
Step 49
Select the shells, and using the scale tool, scale them to fit into the 0 to 1 space. Scale all of the pieces together, so that the proportions remain the same. [You must be registered and logged in to see this image.]
Step 50
In the UV texture editor go to “Polygons > UV snapshot”. In the new window, for file name enter “outUV_blade”, for the size in x and y enter 2048, and for image format choose JPEG. Press the OK button. With this you have created a UV snapshot, which you can use as a guide when painting the textures. [You must be registered and logged in to see this image.]
Step 51
Select the Handle, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 52
Select both shells and scale them in the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 53
Make a UV snapshot. For file name enter “outUV_handle”; x and y size = 1024. [You must be registered and logged in to see this image.]
Step 54
Select the Cloth Bow, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 55
Grab the shell and scale it down into the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 56
Make a UV snapshot. For file name enter “outUV_cloth”; x and y size = 512. [You must be registered and logged in to see this image.]
Step 57
Select the Scabbard, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 58
Select the 3 shells and scale them into the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 59
Make a UV snapshot. For file name enter “outUV_saya”; x and y size = 2048. [You must be registered and logged in to see this image.]
Step 60
We are finished with laying out UVs and preparing for texturing. Next time we will discuss the texturing and rendering! [You must be registered and logged in to see this image.]
This tutorial is Day 2 in a series – Go to Day 1.
Don’t miss the third and final part of this incredible series! – subscribe to Cgtuts+ by RSS.[1
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Go to UV edit mode “right click > UV “. Select some UVs of the new piece and press and hold the Ctrl key, then “right click and hold > to shell”. [You must be registered and logged in to see this image.]
Step 47
With the rotate tool, rotate the shell, so that it stands vertical. [You must be registered and logged in to see this image.]
Step 48
Grab the shell of the blood groove, and set it vertical next to the blade. Do this for both pieces. [You must be registered and logged in to see this image.]
Step 49
Select the shells, and using the scale tool, scale them to fit into the 0 to 1 space. Scale all of the pieces together, so that the proportions remain the same. [You must be registered and logged in to see this image.]
Step 50
In the UV texture editor go to “Polygons > UV snapshot”. In the new window, for file name enter “outUV_blade”, for the size in x and y enter 2048, and for image format choose JPEG. Press the OK button. With this you have created a UV snapshot, which you can use as a guide when painting the textures. [You must be registered and logged in to see this image.]
Step 51
Select the Handle, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 52
Select both shells and scale them in the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 53
Make a UV snapshot. For file name enter “outUV_handle”; x and y size = 1024. [You must be registered and logged in to see this image.]
Step 54
Select the Cloth Bow, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 55
Grab the shell and scale it down into the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 56
Make a UV snapshot. For file name enter “outUV_cloth”; x and y size = 512. [You must be registered and logged in to see this image.]
Step 57
Select the Scabbard, and open the UV texture editor. [You must be registered and logged in to see this image.]
Step 58
Select the 3 shells and scale them into the 0 to 1 space. [You must be registered and logged in to see this image.]
Step 59
Make a UV snapshot. For file name enter “outUV_saya”; x and y size = 2048. [You must be registered and logged in to see this image.]
Step 60
We are finished with laying out UVs and preparing for texturing. Next time we will discuss the texturing and rendering! [You must be registered and logged in to see this image.]
This tutorial is Day 2 in a series – Go to Day 1.
Don’t miss the third and final part of this incredible series! – subscribe to Cgtuts+ by RSS.[1
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9
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