Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||3Ds Max Tutorial Create a 3D Waving Flag
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1 3Ds Max Tutorial Create a 3D Waving Flag on Fri Sep 24, 2010 5:16 am

Admin

avatar
Admin
Hello guys and welcome to yet another Cloth tutorial. This short article will help you create a realistic flag animation in just a couple of minutes. You’ll be using the cloth modifier and you’ll learn a thing or two about Cloth Groups.
3DS Max is a complex beast. If you expect to get results then please read the tutorial, don’t just follow the images
Preview



[You must be registered and logged in to see this image.]

1/3 The Scene



Fire up 3DS Max and maximize the front window by clicking it and pressing alt+w. create a plane of roughly 190 by 110 units and set the Segments to at least 50 by 50. Size is not exactly important here but be sure to get the general proportions right.
[You must be registered and logged in to see this image.]
Also create a simple cylinder to act as a Flag pole.
[You must be registered and logged in to see this image.]
For the sake of clarity you can set a standard material to both of your objects. Press “M” to open the material editor, select an empty material slot and Apply it {[You must be registered and logged in to see this image.]} to both the objects.
[You must be registered and logged in to see this image.]
2/3 Forces



In the real world a flag is affected by gravity and wind. Let’s simulate that. Click the Space Warps icon {[You must be registered and logged in to see this image.]} from under the Create tab {[You must be registered and logged in to see this image.]} . Create a Gravity force anywhere in the viewport. It’s position doesn’t matter as it’s a global force.
[You must be registered and logged in to see this image.]
After you’ve positioned the Gravity force create a wind modifier and set its Strength to 25 and Turbulence to 15 and make it spherical. The wind modifier need to be placed close to the flag. It is not a scene independent force.
[You must be registered and logged in to see this image.]
3/3 The Cloth



Select the plane you’ve created earlier, click the Modify tab {[You must be registered and logged in to see this image.]} and assign a cloth modifier to it.
[You must be registered and logged in to see this image.]
Unlike tablecloths or or other horizontal, friction-based, cloth simulations this flag needs to stick to our flag pole. Click the + sign before the Cloth modifier and select the Group entry. Select the first row of vertices and click Make Group
[You must be registered and logged in to see this image.]
With the group still selected click the Node button and click on the pole. This will make our group stick to the pole.
[You must be registered and logged in to see this image.]
You now have to tell the cloth modifier to use the forces you’ve set-up. Click the Cloth Forces button and add both the forces we’ve created.
[You must be registered and logged in to see this image.]
Select the plane you’ve created and click Object Properties. Select the plane entry in the window that appears and select Cotton from the preset drop-down menu. Click ok.
[You must be registered and logged in to see this image.]
Now just click the simulate local button (or simulate local (damped)) and click it again when you’ve found a nice render shot for your still.
[You must be registered and logged in to see this image.]
La fine


In order to render an animation you have to click the Simulate button and wait for the calculations to finish. Depending on your settings you may need to increase the segments on your plane and tweak your wind/ gravity forces .
You can now apply any maps you want to the flag and the pole. You can check out our basic texturing tutorials to find out how. Rats to you too.]

View user profile http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Forum free | © PunBB | Free forum support | Contact | Report an abuse | Free forum