1 3Ds Max Tutorial 'Making Of 'Hummer H1' 2 Fri Sep 24, 2010 5:24 am
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For the tire I started by designing one segment of the tire's pattern, then I repeatedly duplicated and bent the original pattern 360 degrees (Fig.07). The tire's brand was first created in Photoshop, and then a bump map texture was applied (Fig.08). |
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Fig.07 |
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Fig.08 |
For the headlights, the most important point was the complex look of the glass refraction. I made the glass design in a duplex surface. As you can see in Fig.09, I applied a general glass surface for the first layer and a bump map texture for the second glass. |
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Fig.09 |
The bump map texture was made using the Gradient tool in Photoshop (Fig.10). |
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Fig.10 |
Lighting : |
I used real studio light settings and created a scene that I could refer to (Fig.11). |
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Fig.11 |
Here are the lights that I used (Fig.12 – 14):
<LI class=style37>V-Ray light – helps to create the ambience and reflections within the scene <LI class=style37>V-Ray light – bounces off a spherical object and creates soft lights <LI class=style37>V-Ray light – bounces off a spherical object and creates soft lights <LI class=style37>V-Ray light – bounces off a spherical object and creates soft lights <LI class=style37>V-Ray light – I searched for the areas where it looked too dark or had little reflection and decided whether or not I needed to add or take out more light. Because I wanted to make a soft reflection, I made sure that the V-Ray light's Diffuse was on and that the Specular and Reflection were both off. |
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Fig.12 |
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Fig.13 |
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Fig.14 |
The shape of the Hummer is not round, but rather it has a flat shape. So, I used the method mentioned above to try and create a softer reflection, and in turn create an image that has more volume (Fig.15). |
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Fig.15 |
Even if there was a studio filled with people on set who were able to catch every angle of the scene, it would still be hard work. I had to constantly remember to set the light according to where I was going to set the camera. And here’s the final image (Fig.16). This outlines the progress of my work, and I hope that it is a helpful resource for you. Thank you very much! |
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Fig.16 |