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1 3Ds Max Tutorial 'Making Of 'The Getaway Vehicle' 1 on Fri Sep 24, 2010 5:29 am

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by Simeon Patarozliev

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Software Used :



3ds Max, V-Ray and Fusion
Introduction :



I started modeling this car for another scene a while ago and it was supposed to be just a low-poly half-finished model. However we had an assignment from university to make a realistic car so I decided just to finish this one and make it really good. The whole process took about 18-20 days from start to finish. There weren’t any blueprints available for this model at that time (I’m not sure if there are now) so I mostly used references and blueprints from a similar model.
Concept :



I didn’t have a clear concept at all in the beginning. When I started I thought: I will model just another car and will forget about it. When I saw that it was coming along fairly well, though, I decided to make something out of it worth putting in my portfolio. And like most of my works the concept developed during the making. I didn’t need to search for any inspiration or references – I’ve watched lots of gangster movies and that seemed quite enough to act as fuel for developing an idea.

Modeling :

The whole modeling process was quite fun and in some cases troublesome. As I mentioned I made the car mainly from references and every time I saw something new that was modeled incorrectly I had to alter the whole geometry of the vehicle.
I started by modeling the car body from a box. I followed blueprints from another model of a Bugatti and a lot of references and once I’d got the right shape, I detached the doors, windows etc (Fig.01).
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Fig.01

From here on almost all of the different parts were made with the poly by poly technique. I modeled the fenders next and started again to look at the overall shape of the vehicle (Fig.02).
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Fig.02

After modeling the back of the car it started to look like something (Fig.03).
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Fig.03


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The hard work was done by this point – now all that was left (not that it wasn’t going to take some time) were the details. The details are really the things that make the difference between a model and a great model (Fig.04).
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Fig.04

After some tweaks here and there and having added some more details this is what the finished exterior looks like (Fig.05).
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Fig.05
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