Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||3Ds Max Tutorial 'Making Of 'The Getaway Vehicle' 3
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

13Ds Max Tutorial 'Making Of 'The Getaway Vehicle' 3 Empty 3Ds Max Tutorial 'Making Of 'The Getaway Vehicle' 3 Fri Sep 24, 2010 8:05 am

Admin

Admin
Admin

Finishing Touches :

All those small things that tell the actual story are the most important thing. I added the money and the high heel on the ground just to push the imagination of the viewer a bit more. I also tried to match the hole in the front window with the blood on the seat. The broken glass itself was made quite easily – I used a plugin called Advanced Painter (it’s now implemented and comes as part of 3ds Max 2011) to paint some splines on top of the glass, made them renderable and assigned a glass material.
In the end everything was rendered with V-Ray. I also rendered an AO pass with mental ray. I don’t rely much on post-production so I tried to get as close as possible to what I want straight from Max.
Finally, I made a simple composition in Fusion just to give it some life (Fig.10).
[You must be registered and logged in to see this image.]
Fig.10


[You must be registered and logged in to see this image.]




And here’s the final image (Fig.11).
[You must be registered and logged in to see this image.]
Fig.08

Conclusion :


To conclude I want to give you some personal advice: always aim to implement a scenario in your projects. No matter what are you doing, whether it is a car or a character – it doesn’t matter. There are so many cars on the internet that are rendered in studio setups and I can guarantee that most people are already sick of looking at them and it’s not by any means because they are looking bad. It’s not how good your model or texturing is – it’s how well you present it. And in the end the ones that have something different about them, something that made them a bit unique, remain. I’m sure while reading this Making Of you remembered quite a few examples of interesting scenes already. So, good luck guys, hope you enjoyed this and I hope I’ve managed to help someone! Thanks for reading! Now get creative!

If you liked this Making Of and have any questions or just want to check my other stuff then feel free to visit my site: http://spatarozliev.co.uk and/or drop me a line.
]

http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Free forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com