1 3Ds Max Tutorial Making Of 'Crazy Zombie' 2 Fri Sep 24, 2010 8:08 am
Admin
Admin
Shading & Lighting : |
Once the basic textures were done, I put a standard material onto the model and started with lighting in Max (Fig.05). |
[You must be registered and logged in to see this image.] |
Fig.05 |
I used one skylight (hdri environment) and five omni lights with area shadows. The render was done with mental ray. I created the materials for rendering with mental ray. I used SSS fast skin material for the head, gums, tongue and toy bear. For the other objects, I used standard materials with a mix of textures that I painted and prepared in Photoshop (Fig.06). |
[You must be registered and logged in to see this image.] |
Fig.06 |
[You must be registered and logged in to see this image.] |
Composition : |
In camera options I added Depth of Field (mental ray) for rendering. In Photoshop, I merged, the render image, Ambient Occlusion (in multiply mode), and center interest layer in normal mode) to add more atmosphere to the composition. After this I played with the levels and the transparency in Photoshop to get the final image (Fig.07). |
[You must be registered and logged in to see this image.] |
Fig.07 |
Conclusion : |
In the near future, I hope start with mesh retopology, and apply displacement maps and the normal maps, to get a new version of this character prepared for rigging and animation. Thank you for your time, and thanks again to 3DTotal for the support! Cheers! |
[You must be registered and logged in to see this image.] |