1 Poser Tutorial Fixing Spiky or Pointy Polygons Fri Sep 24, 2010 10:41 pm
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in Converted Clothing with Poser 7
Author: eallenmail
Tools Needed
* Poser 7
* Clothing conversion software such as Wardrobe Wizard 2 or Cross Dresser
* M3
Introduction
Sometimes your clothing conversions don't succeed 100%. You get weird spikes in the clothes when you pose them. Such pointy polys happen because the fall-off zones – or areas affected by the bend of a joint – on the converted clothing are too small. Learn how to increase the size of problematic fall-off zones with Poser 7's Joint Editor.
Step 1:
Open Poser 7 and the converted clothing item. Our example here is the M3 Chinese Coat by DAZ3D.
Step 2:
Select and bend each joint in succession to determine which joint is the source of the pointy polys. Here the culprit is the left and right forearm.
[You must be registered and logged in to see this image.]
Step 3:
Go to Window > Joint Editor to open the Joint Editor.
Step 4:
Select the left forearm. From the dropdown menu at the top of the Joint Editor box, select the joint type.
Here we're modifying a Bend joint.
[You must be registered and logged in to see this image.]
Step 5:
The fall-off zones show up around the selected joint as red and green circles.
Select the green one, Inner Mat Sphere, by double-clicking on it. You can see how it does not fully encompass the entire sleeve, causing some polys to be left behind so that they spike when the clothing is posed.
Step 6:
Make the fall-off zone bigger and “catch” those wayward polys.
Under Parameters, increase the Z scale by 4 percentage points. [Usually you only need to adjust fall-off zones by <6 percentage points.] The green circle increases in size, encompassing all of the sleeve.
[You must be registered and logged in to see this image.]
Step 7:
Select the left forearm again, and bend it.
If there are no pointy polys, you have successfully adjusted the sleeve's fall-off zones. If you still get pointy polys, repeat the process above. You may have to adjust the red circle, Outer Mat Sphere, as well.
Step 8:
Once you are done with the left arm, copy the adjusted fall-off zones to the right arm by going to Figure > Symmetry > Left to Right.
When the dialog box comes up, “Do you want to copy the joint zone's setup also?, ” say yes.
Step 9:
With fall-off zones for both sleeves adjusted, save the fixed-up coat to your library. You are done.]
Author: eallenmail
Tools Needed
* Poser 7
* Clothing conversion software such as Wardrobe Wizard 2 or Cross Dresser
* M3
Introduction
Sometimes your clothing conversions don't succeed 100%. You get weird spikes in the clothes when you pose them. Such pointy polys happen because the fall-off zones – or areas affected by the bend of a joint – on the converted clothing are too small. Learn how to increase the size of problematic fall-off zones with Poser 7's Joint Editor.
Step 1:
Open Poser 7 and the converted clothing item. Our example here is the M3 Chinese Coat by DAZ3D.
Step 2:
Select and bend each joint in succession to determine which joint is the source of the pointy polys. Here the culprit is the left and right forearm.
[You must be registered and logged in to see this image.]
Step 3:
Go to Window > Joint Editor to open the Joint Editor.
Step 4:
Select the left forearm. From the dropdown menu at the top of the Joint Editor box, select the joint type.
Here we're modifying a Bend joint.
[You must be registered and logged in to see this image.]
Step 5:
The fall-off zones show up around the selected joint as red and green circles.
Select the green one, Inner Mat Sphere, by double-clicking on it. You can see how it does not fully encompass the entire sleeve, causing some polys to be left behind so that they spike when the clothing is posed.
Step 6:
Make the fall-off zone bigger and “catch” those wayward polys.
Under Parameters, increase the Z scale by 4 percentage points. [Usually you only need to adjust fall-off zones by <6 percentage points.] The green circle increases in size, encompassing all of the sleeve.
[You must be registered and logged in to see this image.]
Step 7:
Select the left forearm again, and bend it.
If there are no pointy polys, you have successfully adjusted the sleeve's fall-off zones. If you still get pointy polys, repeat the process above. You may have to adjust the red circle, Outer Mat Sphere, as well.
Step 8:
Once you are done with the left arm, copy the adjusted fall-off zones to the right arm by going to Figure > Symmetry > Left to Right.
When the dialog box comes up, “Do you want to copy the joint zone's setup also?, ” say yes.
Step 9:
With fall-off zones for both sleeves adjusted, save the fixed-up coat to your library. You are done.]