1 Rhino Tutorial Modeling a remote control in Rhino 3 Sat Sep 25, 2010 9:07 pm
Admin
Admin
If you discovered this Rhinoceros 3D tutorial page through a direct link or search engine, please note that you're on page 3 of the tutorial! Please complete the previous page first if you haven't done so. | |
Put two points on the end and mid snap of this projected circle. | [You must be registered and logged in to see this image.] |
Select the two points and the projected curve, invert the selection and hide all this. Only these objects are visible now: | </A> |
Use 'arc-start-end-direction' again to draw a small curve in the front viewport. Snap to the point as starting point. Mirror this small curve to the other side using grid snap. | |
Again use arc-start-end-direction to draw a curve like this: (use the end points of the small arcs!) | [You must be registered and logged in to see this image.] |
On the grid, draw a straight line: | |
Trim away the right side of the big arc. | |
Select the remaining part, and go to 'edit-rebuild'. Use 4 points and degree 3. This will give is more control over the curve. | |
Turn on control points and move the second point up like this: | </A> |
Now I want the third point to be exactly the same height as the last point. To to this, select the third point and go to 'transform-set points'. In the dialog, leave only 'set Z' turned on, and 'align to world'. Then snap to the last point. Now we are sure the 2 last points have exactly the same height. | [You must be registered and logged in to see this image.] |
Fillet the corner and join them. | |
We will now use 'rail revolve' to create the surface. This the same as revolve, but it follows a rail instead of being 100% round. | |
The resulting surface looks a bit odd... Even though we created the curves very accuratly, still something went wrong. | |
Turn on ghosted mode and control points for the surface. We need to make sure that all the selected points fall into the same plane. If that is true, the surface will look good. So select all these points: | |
Use set points again, with only Z turned on, and then snap to the bottom point in front view. | |
Now all points are in the same plane, and the surface looks good. | |
Right click the explode button, to activate the 'extract' function. Extract the top surface from the main body. | |
Split this surface with the revolved shape. | |
Delete the inner part. | [You must be registered and logged in to see this image.] |
Join everything. | </A> |
In top view, create these curves (symmetrical!!!!). | |
Trim them all, and fillet the corners. Join them into 1. | [You must be registered and logged in to see this image.] |
In right view, move it up a little bit. | |
Extrude the curve: | |
Select the extrusion and the main body, and copy them, using grid snap and ortho. By doing this, we can move them back into place later on. |