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1 Rhino Tutorial Modeling a remote control in Rhino 3 on Sat Sep 25, 2010 9:07 pm

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If you discovered this Rhinoceros 3D tutorial page through a direct link or search engine, please note that you're on page 3 of the tutorial! Please complete the previous page first if you haven't done so.
Put two points on the end and mid snap of this projected circle.[You must be registered and logged in to see this image.]
Select the two points and the projected curve, invert the selection and hide all this. Only these objects are visible now:[You must be registered and logged in to see this image.]</A>
Use 'arc-start-end-direction' again to draw a small curve in the front viewport. Snap to the point as starting point. Mirror this small curve to the other side using grid snap.[You must be registered and logged in to see this image.]
Again use arc-start-end-direction to draw a curve like this:

(use the end points of the small arcs!)
[You must be registered and logged in to see this image.]
On the grid, draw a straight line:[You must be registered and logged in to see this image.]
Trim away the right side of the big arc.[You must be registered and logged in to see this image.]
Select the remaining part, and go to 'edit-rebuild'. Use 4 points and degree 3. This will give is more control over the curve.[You must be registered and logged in to see this image.]
Turn on control points and move the second point up like this:[You must be registered and logged in to see this image.]</A>
Now I want the third point to be exactly the same height as the last point. To to this, select the third point and go to 'transform-set points'. In the dialog, leave only 'set Z' turned on, and 'align to world'.

Then snap to the last point. Now we are sure the 2 last points have exactly the same height.
[You must be registered and logged in to see this image.]
Fillet the corner and join them.[You must be registered and logged in to see this image.]
We will now use 'rail revolve' to create the surface. This the same as revolve, but it follows a rail instead of being 100% round. [You must be registered and logged in to see this image.]
The resulting surface looks a bit odd... Even though we created the curves very accuratly, still something went wrong.[You must be registered and logged in to see this image.]
Turn on ghosted mode and control points for the surface. We need to make sure that all the selected points fall into the same plane. If that is true, the surface will look good. So select all these points:[You must be registered and logged in to see this image.]
Use set points again, with only Z turned on, and then snap to the bottom point in front view.[You must be registered and logged in to see this image.]
Now all points are in the same plane, and the surface looks good.[You must be registered and logged in to see this image.]
Right click the explode button, to activate the 'extract' function. Extract the top surface from the main body.[You must be registered and logged in to see this image.]
Split this surface with the revolved shape. [You must be registered and logged in to see this image.]
Delete the inner part.
[You must be registered and logged in to see this image.]
Join everything.[You must be registered and logged in to see this image.]</A>
In top view, create these curves (symmetrical!!!!).[You must be registered and logged in to see this image.]
Trim them all, and fillet the corners. Join them into 1.
[You must be registered and logged in to see this image.]
In right view, move it up a little bit.[You must be registered and logged in to see this image.]
Extrude the curve:[You must be registered and logged in to see this image.]
Select the extrusion and the main body, and copy them, using grid snap and ortho. By doing this, we can move them back into place later on.[You must be registered and logged in to see this image.]
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