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1 Rhino Tutorial Modeling a remote control in Rhino 4 on Sat Sep 25, 2010 9:12 pm

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If you discovered this Rhinoceros 3D tutorial page through a direct link or search engine, please note that you're on page 4 of the tutorial! Please complete the previous page first if you haven't done so.
On the right objects, use boolean difference to cut away the extruded shape from the main body.

On the left, use intersection to create the inlay piece.

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Fillet the edges on the inlay, and also on the main body where the inlay will come.[You must be registered and logged in to see this image.]</A>
Using grid snap and ortho, move the inlay back into place. Place the inlay on another layer. [You must be registered and logged in to see this image.]
Now the buttons. Create a small ellips and use mirror or rotate-copy or array polar to make the other 3.[You must be registered and logged in to see this image.]
Draw a straight line like this and mirror it: [You must be registered and logged in to see this image.]
Trim away the inner parts.[You must be registered and logged in to see this image.]
Blend the top opening.[You must be registered and logged in to see this image.]
Turn on control points and select the middle 2 points. Move them up a bit. Because we don't touch the other points, the transition of the blend to the ellipses will still be good.[You must be registered and logged in to see this image.]</A>
Mirror the blend and join everything.[You must be registered and logged in to see this image.]
Extract the top surface:

Hide the main body part.
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Select the 3 button curves and the top surface. [You must be registered and logged in to see this image.]
Copy it like before (ortho+grid snap).[You must be registered and logged in to see this image.]
Extrude the 3 buttons:[You must be registered and logged in to see this image.]
Boolean difference them away:[You must be registered and logged in to see this image.]
Fillet the edges:[You must be registered and logged in to see this image.]
Result:[You must be registered and logged in to see this image.]
Extrude the copied button curves:[You must be registered and logged in to see this image.]
Use intersection to create the buttons:

Move them back into place.
[You must be registered and logged in to see this image.]
Move them a bit upward:[You must be registered and logged in to see this image.]</A>
Fillet the button edges and put them on another layer:
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Unhide the main part and join the revolve to it again. This is the result:[You must be registered and logged in to see this image.]
And in grey shade:

As you can see, we spent quite some time creating the base curves for the main part. But once you get them right, creating the main shape is easy. The result is a shape that is organic in every direction, without having to use unprecise methods like deforming a sphere with control points.

The method for creating buttons and the inlay is very effective, and it makes sure that the top surfaces follow the main surface exaclty.

With the techniques in this tutorial alone, you can create almost anything you want. Add 2 rail sweeps, lofts and blend surface and you will be able to create very complex shapes in very little time.
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