Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||LightWave 3D Tutorial Earth-Like Planets
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1LightWave 3D Tutorial Earth-Like Planets Empty LightWave 3D Tutorial Earth-Like Planets Sun Sep 26, 2010 10:05 am

Admin

Admin
Admin

In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications.

[You must be registered and logged in to see this image.]
Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.

[You must be registered and logged in to see this image.]
With the objects button (at the bottom) selected, open item propeties for your planet and set render subpatch level to 5.
[You must be registered and logged in to see this image.]

Now open up the surface editor. You should have only one surface, Default. Leave it that way. Enable Smoothing for Default. Set Bump at 200%, and open up the bump texture window. Create a Procedural texture, and adjust the settings to match the picture's. Also set the texture scale to 250mm for X, Y, and Z.
[You must be registered and logged in to see this image.]
Set antialising level to Medium, and frame size to 640 x 480. Dont bother moving the camera at this point. Render it (F9). Hopefully it looks similar to the image shown.
[You must be registered and logged in to see this image.]

As you can see, our planet is lacking in color. Open up the Color Texture options. We want our color to be dependent on the altitude (or magnitude of the bumpmap in our case). So create a gradient layer, and set the Imput Parameter to "Bump". Now to specify when the colors will occur. To make it quick, the RGB values are on the left, and the Parameter value is on the right of the dash. Enter these values.
4,71,145 - 0 21,134,202 -.2211 213,201,162 - .2807 114,151,83 - .3123 60,132,62 - .6877 230,223,210 - 1
The Color texture window should look like this when that has been entered.
[You must be registered and logged in to see this image.]
]

http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Free forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com