1 Maya 3D Tutorial Modeling -NURBS do air planes Thu Oct 09, 2014 12:31 am
Admin
Admin
[You must be registered and logged in to see this image.]
We first look at a few rendered picture.
\
Rendering Figure 2.
\
With reference to FIG.
\
With reference to FIG.
\
With reference to FIG.
\
This is wireframes.
\
In reference to FIG. Transferred in imageplane.
\
Create a circle, with the body I will pull out of the circle, SPAN is set to 12, X-axis is rotated by 90 degrees, Z axis rotation by -90 degrees.
\
Still stretched round to the front and fuselage match.
\
Switch to the HULL and CV point control, pulled HULL and CV points to the front shape and body match.
\
Be pulled up half of the same.
\
Shown on the two surfaces were detach operation.
\
loft a cylinder.
\
Conducted attach operation.
\
Increase ISOPARM lines.
\
Operation is shown.
\
CV is switched to the control mode, to control the selection of these points.
\
Switch to the SIDE view, pull the tail. Of course, you can not do this.
\
Fuselage completed as shown.
\
Switch to the front view and create a curve.
\
Create a contour line in SIDE view, as.
\
EXTRUDEP these two lines, as shown.
\
EXTRUDE out of the surface may not be suitable, we can delete the history yet, and adjust the two curves CV point we want to generate surfaces.
\
We can also give two surfaces intersecting lines intersect to produce, if we have not delete the history, you can also control the CV curve extrude point to control the effect produced by intersecting lines.
\
According to the reference map, control surfaces or CV points HULL, in order to achieve the best results and related shapes.
\
Delete history, and cut surfaces.
\
Completed belly shown.]
We first look at a few rendered picture.
\
Rendering Figure 2.
\
With reference to FIG.
\
With reference to FIG.
\
With reference to FIG.
\
This is wireframes.
\
In reference to FIG. Transferred in imageplane.
\
Create a circle, with the body I will pull out of the circle, SPAN is set to 12, X-axis is rotated by 90 degrees, Z axis rotation by -90 degrees.
\
Still stretched round to the front and fuselage match.
\
Switch to the HULL and CV point control, pulled HULL and CV points to the front shape and body match.
\
Be pulled up half of the same.
\
Shown on the two surfaces were detach operation.
\
loft a cylinder.
\
Conducted attach operation.
\
Increase ISOPARM lines.
\
Operation is shown.
\
CV is switched to the control mode, to control the selection of these points.
\
Switch to the SIDE view, pull the tail. Of course, you can not do this.
\
Fuselage completed as shown.
\
Switch to the front view and create a curve.
\
Create a contour line in SIDE view, as.
\
EXTRUDEP these two lines, as shown.
\
EXTRUDE out of the surface may not be suitable, we can delete the history yet, and adjust the two curves CV point we want to generate surfaces.
\
We can also give two surfaces intersecting lines intersect to produce, if we have not delete the history, you can also control the CV curve extrude point to control the effect produced by intersecting lines.
\
According to the reference map, control surfaces or CV points HULL, in order to achieve the best results and related shapes.
\
Delete history, and cut surfaces.
\
Completed belly shown.]