Link:INB Home|INB English| INB русский язык|INB العربية|INB Türkiye|INB فارسی|INB Español|INB Français|INB Português|INB Deutsch|INB 國語|INB 中文|INB 日本语|INB 한국어|INB ภาษาไทย|INB tiếng Việt||Maya Tutorial Nurbs Curves and Surfaces 1/3
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum
Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, come and join us Permanent name: inb-english.forumotion.com
INB English forum

Welcome to (Industry & Native boffin) The industrial age here is full of fighting spirit, you and I both through this network space with Native biological spirit boffin came to the mad labs. home INBforum.com, Permanent name: inb-english.forumotion.com


You are not connected. Please login or register

《《《《《《《上一页INBforum   Go down

上一页INBforum》》》》》》》View previous topic View next topic Go down  Message [Page 1 of 1]

1Maya Tutorial Nurbs Curves and Surfaces 1/3 Empty Maya Tutorial Nurbs Curves and Surfaces 1/3 Fri Sep 24, 2010 1:03 am

Admin

Admin
Admin
Page 1 of 3
Maya offers a powerful modeling system known as NURBS—Non-Uniform Rational B-Splines. NURBS modeling is not simply putting objects together. Unlike fixed polygons , NURBS create 3D objects from curves and surfaces. Therefore, NURBS can be modeled in a variety of ways.
NURBS modeling is considered a better alternative to SUBd modeling as it gives you more precise control. They have their own rules and limitations for how you can build, attach, and cut them, but in general, they are quite flexible. The faceted, low-resolution look that often occurs when creating curved surfaces with polygons is easily handled in NURBS models, which can display curved surfaces as virtually any number of polygons.
To make it a little simpler, however, NURBS are simply a variation of splines, which are used to define a curve. Curves are the basis for the underlying mathematical structure of what makes up a NURBS surface. Nurbs modeling has capability for creating:


  • organic ,flowing surfaces such as animals, human bodies and fruits.
  • Industrial surfaces such as automobiles, clocks and toasters.
  • Smooth surfaces adjustable over broad areas with few control points.


Nurbs Primitives
Nurbs primitives are common geometric objects such as spheres, cubes and cylinders. They are often used as the foundation for other shapes.

Sphere


Select Create > Nurbs primitives >Sphere. After you set the options ,click the Create button.
Pivot

By default, the pivot is set to Object and the primitive is created at the origin. If you set Pivot to User defined, you can enter values in the Pivot point X, Y and Z boxes to position the pivots.

Axis

Select X, Y or Z to specify a preset axis direction of the object. Select Active View to create the object perpendicular to the current orthographic view. The Active view option has no effect when the current modeling view is a camera or perspective view.

Sweep Angles

These options let you create a partial sphere by specifying a degree of rotation. Degree values can range from 0 to 360 degree.

Radius


Sets the width and depth of the primitive.
Surface Degree


A linear surface has a faceted appearance : a cubic surface is rounded.
Sections


Set the number of surface curves created on the sphere in one direction. These curves are also called isoparms, show the outline of the surface shape.
[You must be registered and logged in to see this image.]
Fig 3-1 Sections


Spans
Set the number of surface curves created on the sphere in the direction that crosses the section direction.
[You must be registered and logged in to see this image.]
Fig 3-2 Spans

Cube

A cube has six sides, each of them is selectable. You can select a side of the cube in the view or click its heading in the outliner.

Width, Length and Height sets the cube dimensions.

Cylinder
You can create a cylinder with or without end caps. End caps is a unique feature to the creation of the cylinder. You can create caps for either, both or no ends of the cylinder.


Cone
You can create a cone with or without a cap on its base.

Plane
A plane is flat surface made up of specified number of patches .

Torus
A torus is a 3d ring.

Circle
A circle is a curve not a surface. Its features are similar to the sphere.



<TABLE border=0 cellSpacing=0 cellPadding=0 width="100%">

<TR>
<td> </TD></TR>
<TR>
<td><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%">

<TR>
<td class=gray2 vAlign=center width=96 align=middle>
[You must be registered and logged in to see this image.]
</TD>
<td class=gray2 vAlign=center width=398 align=middle>ExpertRating MAYA Certification - Get Certified Now!!
</TD></TR></TABLE></TD></TR></TABLE>
]

http://eng.inbforum.com

上一页INBforum   Go down

上一页INBforumView previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum

Copyright ©2009-2016 LTD Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

IT:SINGLESERVGoogle谷歌翻译TranslateFORUMSOFTLAYERGoogle谷歌广告联盟AdSenseAsia

 

Free forum | ©phpBB | Free forum support | Report an abuse | Forumotion.com