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1Maya Tutorial Model, Texture, and Render the Legendary Katana 2 Empty Maya Tutorial Model, Texture, and Render the Legendary Katana 2 Fri Sep 24, 2010 2:24 am

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Step 16


With the burn tool, darken the UVs of the blood groove.[You must be registered and logged in to see this image.]
Step 17


Go to (Filter>Render>Lighting Effects). The shape of the light area, should cover the whole right part of the picture, so that the highlight is in front of the Hamon and the Hamon is lit evenly.[You must be registered and logged in to see this image.]
Step 18


Save the image in your textures folder as a jpg, with blade_color for the file name. Save the psd as well.[You must be registered and logged in to see this image.]
Step 19


Open the outUV_handle. This one is going to be easy. We will use a leather texture for the handle. You can use any leather texture you like, but if you would like to follow along, we are going to use a leather texture from cgtextures.com. It’s under fabric>leather, it’s a soft yellow leather texture, file name Leather0045. Keywords for searching “leather skin fine human” .[You must be registered and logged in to see this image.]
Step 20


If you downloaded the tileable one, duplicate it by holding the Alt key and dragging the layer, or by right clicking on the layer in the layer palette and going to “Duplicate layer”.[You must be registered and logged in to see this image.]
Step 21


Merge the two leather layers. In the layer palette, select the two layers, right click>Merge Layers.[You must be registered and logged in to see this image.]
Step 22


Save this image in your textures folder as a jpg, for file name enter handle_color.[You must be registered and logged in to see this image.]
Step 23


Duplicate the leather layer and go to (Image>Adjustments>Desaturate).[You must be registered and logged in to see this image.]
Step 24


Go to (Image>Adjustments>Brightness/Contrast), and tone down the brightness.[You must be registered and logged in to see this image.]
Step 25


Save this image in your textures folder as a jpg, the for file name enter handle_bump. Save the psd as well.[You must be registered and logged in to see this image.]
Step 26


Open the outUV_saya. For the texture here we are going to use a texture from cgtextures.com. It’s under paper>decorative paper, and it is a green creased paper. File name PaperDecorative0019. Keywords for searching, “paper folds fold crumpled crumples crumple wrinkle wrinkled wrinkles”.[You must be registered and logged in to see this image.]
Step 27


If you downloaded the tileable one, place it, and duplicate it for the length of the scabbard.[You must be registered and logged in to see this image.]
Step 28


If you go to viewing 100% of the image, you will notice that the texture creases are a bit big, and we want them a bit more subtle. Merge the duplicates and scale the merged layer down.[You must be registered and logged in to see this image.]
Step 29


Duplicate the merged layer again so it fills the scabbard UVs.[You must be registered and logged in to see this image.]
Step 30


Merge these layers, and duplicate the merged layer.[You must be registered and logged in to see this image.]]

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