1 Maya Tutorial Model, Texture, and Render the Legendary Katana 7 Fri Sep 24, 2010 2:31 am
Admin
Admin
Step 91
Right click near the Lattice, and choose Lattice Point.[You must be registered and logged in to see this image.]
Step 92
Move the points so that the top piece doesn’t intersect with the lower piece.[You must be registered and logged in to see this image.]
Step 93
After you are finished with tweaking the shape, select the piece, and go to (Edit>Delete by Type>History).[You must be registered and logged in to see this image.]
Step 94
Repeat this for the length of the handle.[You must be registered and logged in to see this image.]
Step 95
A little cleaning up and we are ready for the render setup. Select the bottom piece of the Scabbard, and Shift select the length of the Scabbard, than press the p key on your keyboard. With this, you have parented the tip piece with the length of the scabbard. Now whenever you select or move the length of the scabbard, the tip piece will move with it. Do the same with the top piece now.[You must be registered and logged in to see this image.]
Step 96
Select the center piece of the Tsuba. Shift select one of the circular ornaments, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 97
Select the parented circular ornament, then shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 98
Select the remaining 3 ornament pieces, then shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 99
Select all of the cloth pieces, the handle cap, and the handle, and then group them (Ctrl+g).[You must be registered and logged in to see this image.]
Step 100
With the group selected, Shift select the Fuchi, and then press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 101
Select the Fuchi, then Shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 102
Select the Habaki, then Shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 103
Select the outer pipe, then shift select the blade, and press the p key on your keyboard. Now when you select the blade, the whole sword is selected, and when you select the length of the Saya, the whole Saya is selected. Delete the history (Edit>Delete All by Type>History).[You must be registered and logged in to see this image.]
Step 104
Open the Outliner (Window>Outliner).[You must be registered and logged in to see this image.]
Step 105
Select the Blade in the perspective view, rename the highlighted part in the Outliner to Sword. Do the same for the Scabbard, but name it Saya.[You must be registered and logged in to see this image.]]
Right click near the Lattice, and choose Lattice Point.[You must be registered and logged in to see this image.]
Step 92
Move the points so that the top piece doesn’t intersect with the lower piece.[You must be registered and logged in to see this image.]
Step 93
After you are finished with tweaking the shape, select the piece, and go to (Edit>Delete by Type>History).[You must be registered and logged in to see this image.]
Step 94
Repeat this for the length of the handle.[You must be registered and logged in to see this image.]
Step 95
A little cleaning up and we are ready for the render setup. Select the bottom piece of the Scabbard, and Shift select the length of the Scabbard, than press the p key on your keyboard. With this, you have parented the tip piece with the length of the scabbard. Now whenever you select or move the length of the scabbard, the tip piece will move with it. Do the same with the top piece now.[You must be registered and logged in to see this image.]
Step 96
Select the center piece of the Tsuba. Shift select one of the circular ornaments, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 97
Select the parented circular ornament, then shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 98
Select the remaining 3 ornament pieces, then shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 99
Select all of the cloth pieces, the handle cap, and the handle, and then group them (Ctrl+g).[You must be registered and logged in to see this image.]
Step 100
With the group selected, Shift select the Fuchi, and then press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 101
Select the Fuchi, then Shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 102
Select the Habaki, then Shift select the outer pipe, and press the p key on your keyboard.[You must be registered and logged in to see this image.]
Step 103
Select the outer pipe, then shift select the blade, and press the p key on your keyboard. Now when you select the blade, the whole sword is selected, and when you select the length of the Saya, the whole Saya is selected. Delete the history (Edit>Delete All by Type>History).[You must be registered and logged in to see this image.]
Step 104
Open the Outliner (Window>Outliner).[You must be registered and logged in to see this image.]
Step 105
Select the Blade in the perspective view, rename the highlighted part in the Outliner to Sword. Do the same for the Scabbard, but name it Saya.[You must be registered and logged in to see this image.]]