1 Maya Tutorial Achieving Realism and Depth using Render Layers 6 Fri Sep 24, 2010 2:43 am
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Step 51
You should see the ��Transformation�� attributes tab for the layer. Click its arrow to expand it.[You must be registered and logged in to see this image.]
Step 52
Then click on the opacity attribute, and change it to 50. Now the effects should be much more subtle.[You must be registered and logged in to see this image.]
Step 53
You can now click on the arrow for the ��ambient_occlusion�� layer to close its attributes.[You must be registered and logged in to see this image.]
Step 54
Now you need to create an adjustment layer, so that the zdepth pass can be applied onto all of the layers. Right click on the layer panel, and select ��New -> Adjustment Layer��.[You must be registered and logged in to see this image.]
Step 55
Right click on the new adjustment layer, select ��Rename��, and rename it to ��zdepth_adjustment��.[You must be registered and logged in to see this image.]
Step 56
Select the ��zdepth_adjustment�� layer.[You must be registered and logged in to see this image.]
Step 57
Go to ��Effects -> Blur & Sharpen -> Lens Blur��. This will add the depth of field effect to your adjustment layer, which means it will be added to all of the other layers as well.[You must be registered and logged in to see this image.]
Step 58
You should be able to see the effects controls in the top left of the screen. If not, right click on the ��zdepth_adjustment�� layer, and select ��Effects -> Effects Controls��.[You must be registered and logged in to see this image.]
Step 59
Now you need to select from which layer the depth information should be coming. Naturally, we want it to be coming from the ��zdepth�� layer, so left click on the ��Depth Map Layer�� attribute, and select the ��zdepth�� layer.[You must be registered and logged in to see this image.]
Step 60
Make sure that the ��Depth Map Channel�� is set to ��Luminance��, so it will get the information from the zdepth layer correctly. Also check the ��Repeat Edge Pixels��, so you won’t get any artifacts around the corners of the image.[You must be registered and logged in to see this image.]]
You should see the ��Transformation�� attributes tab for the layer. Click its arrow to expand it.[You must be registered and logged in to see this image.]
Step 52
Then click on the opacity attribute, and change it to 50. Now the effects should be much more subtle.[You must be registered and logged in to see this image.]
Step 53
You can now click on the arrow for the ��ambient_occlusion�� layer to close its attributes.[You must be registered and logged in to see this image.]
Step 54
Now you need to create an adjustment layer, so that the zdepth pass can be applied onto all of the layers. Right click on the layer panel, and select ��New -> Adjustment Layer��.[You must be registered and logged in to see this image.]
Step 55
Right click on the new adjustment layer, select ��Rename��, and rename it to ��zdepth_adjustment��.[You must be registered and logged in to see this image.]
Step 56
Select the ��zdepth_adjustment�� layer.[You must be registered and logged in to see this image.]
Step 57
Go to ��Effects -> Blur & Sharpen -> Lens Blur��. This will add the depth of field effect to your adjustment layer, which means it will be added to all of the other layers as well.[You must be registered and logged in to see this image.]
Step 58
You should be able to see the effects controls in the top left of the screen. If not, right click on the ��zdepth_adjustment�� layer, and select ��Effects -> Effects Controls��.[You must be registered and logged in to see this image.]
Step 59
Now you need to select from which layer the depth information should be coming. Naturally, we want it to be coming from the ��zdepth�� layer, so left click on the ��Depth Map Layer�� attribute, and select the ��zdepth�� layer.[You must be registered and logged in to see this image.]
Step 60
Make sure that the ��Depth Map Channel�� is set to ��Luminance��, so it will get the information from the zdepth layer correctly. Also check the ��Repeat Edge Pixels��, so you won’t get any artifacts around the corners of the image.[You must be registered and logged in to see this image.]]