1 Maya Tutorial Achieving Realism and Depth using Render Layers 5 Fri Sep 24, 2010 2:42 am
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Step 41
Click and hold on the ��beauty_pass�� sequence, and drag it to the layers panel to import it in the ��compositing_layers�� composition.[You must be registered and logged in to see this image.]
Step 42
Then click, hold, and drag the ��ambient_occlusion�� sequence to the layer panel, but make sure that it sits on top of the ��beauty_pass�� layer.[You must be registered and logged in to see this image.]
Step 43
Click, hold, and drag the ��zdepth�� sequence this time, and again place it on top in the layer panel.[You must be registered and logged in to see this image.]
Step 44
Un-check the layer visibility option for the ��zdepth�� layer, because it is going to be used as information for the depth of field to calculate which objects are going to be blurred and which are not.[You must be registered and logged in to see this image.]
Step 45
Press the ��Toggle Switches / Modes�� button, so you can see the layer blending options.[You must be registered and logged in to see this image.]
Step 46
Now you should be able to see the blending options for the layers, and that all of them are set to normal.[You must be registered and logged in to see this image.]
Step 47
Click on the blending options for the ��ambient_occlusion�� layer.[You must be registered and logged in to see this image.]
Step 48
From the menu that comes up, select the ��Multiply�� option, so that the white color from the ambient occlusion becomes transparent.[You must be registered and logged in to see this image.]
Step 49
Now, only the shadow part of the ambient occlusion layer should be visible. The image should look much better already, but in this case the dark areas are a little bit too strong.[You must be registered and logged in to see this image.]
Step 50
To make the AO effect a little less visible, you will need to change the opacity of the ��ambient_occlusion�� layer. Click on the arrow next to the color tag of the layer.[You must be registered and logged in to see this image.]]
Click and hold on the ��beauty_pass�� sequence, and drag it to the layers panel to import it in the ��compositing_layers�� composition.[You must be registered and logged in to see this image.]
Step 42
Then click, hold, and drag the ��ambient_occlusion�� sequence to the layer panel, but make sure that it sits on top of the ��beauty_pass�� layer.[You must be registered and logged in to see this image.]
Step 43
Click, hold, and drag the ��zdepth�� sequence this time, and again place it on top in the layer panel.[You must be registered and logged in to see this image.]
Step 44
Un-check the layer visibility option for the ��zdepth�� layer, because it is going to be used as information for the depth of field to calculate which objects are going to be blurred and which are not.[You must be registered and logged in to see this image.]
Step 45
Press the ��Toggle Switches / Modes�� button, so you can see the layer blending options.[You must be registered and logged in to see this image.]
Step 46
Now you should be able to see the blending options for the layers, and that all of them are set to normal.[You must be registered and logged in to see this image.]
Step 47
Click on the blending options for the ��ambient_occlusion�� layer.[You must be registered and logged in to see this image.]
Step 48
From the menu that comes up, select the ��Multiply�� option, so that the white color from the ambient occlusion becomes transparent.[You must be registered and logged in to see this image.]
Step 49
Now, only the shadow part of the ambient occlusion layer should be visible. The image should look much better already, but in this case the dark areas are a little bit too strong.[You must be registered and logged in to see this image.]
Step 50
To make the AO effect a little less visible, you will need to change the opacity of the ��ambient_occlusion�� layer. Click on the arrow next to the color tag of the layer.[You must be registered and logged in to see this image.]]