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1Poser Tutorial Morphs & Magnets3/3 Empty Poser Tutorial Morphs & Magnets3/3 Fri Sep 24, 2010 9:26 am

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Using the Poser Tool Box to load Morph Targets.
On screen video version ---- click here

Continually having to load morph targets for individual body parts can get very time consuming particularly if all fifty plus body parts need to be considered. The Poser Tool Box contains tool to greatly speed up the process. This section explains in detail how to use the tools provided. There are several tools to aid the process please select the work flow that best suits your needs.
Starting with the figure's geometry that has been altered in a third party 3D modeling application.
The figure's geometry would have been first exported from Poser in OBJ format, altered as required then saved in OBJ format in accordance with the instructions on page 2.
[You must be registered and logged in to see this image.]Load the original figure into the Poser scene. You may want to offset it slightly to make it easier to see. It does not need to be zeroed but all morphs and body morphs should be at zero.
Next import the altered geometry. None of the import option boxes should be selected.
Your scene should look similar to the image on the right.
[You must be registered and logged in to see this image.]

Now follow the logical sequence as the imported prop is turned into a figure and used as a morph target for the original.
Step 1) Turn the prop into a figure.
[You must be registered and logged in to see this image.]
Step 2) Transfer the morph from the morphed figure into the original figure.
[You must be registered and logged in to see this image.]
Do not worry that you are not following the button numbers, there is more than one work flow possible. I have tried to include screen prompts at each stage so that if you click out of sequence you will be informed of what you need to do next.
Have the imported prop selected in the scene before you click the Create Fig from Prop button. Have the original figure selected in the scene then click the Select Original Figure button. Have the morphed figure selected in the scene and then click the Select Morphed Figure button. You are basically telling Poser Python which figure or prop is which.
Once the morph has been created you may want to use the other morph tools to delete any morphs in body parts that contain no deltas.
Transferring morphs from one compatible figure to another.
These tools allow the transfer of morph targets from one figure to another. The figures need to be compatible, i.e. the grouping and vertex number and order must be the same.
[You must be registered and logged in to see this image.]After selecting the "From" figure the available morph list will be saved to RuntimePythonposerScriptsPhilCPoser Tool BoxMorph TargetsMTlist.txt Edit this file if you do not want all the morphs to be transferred. Also to avoid dial duplication in the recipient figure use the delete morph tools before continuing.
Creating a custom character may take the manipulation of many individual morph dials over several body parts. Once completed however the file can be very large and difficult to manipulate. Consider using this tool to transfer the finished custom morph as a single morph to a "blank" figure.
[You must be registered and logged in to see this image.]
Saving morph targets for redistribution.
[You must be registered and logged in to see this image.]With the figure selected in the scene and with the required morph parameter(s) set, click the "Save MT's for Distribution" button. This will save all body parts as separate files to RuntimePythonposerScriptsPhilCPoser Tool BoxMorph Targets. These files are named "[body part]_[morph name].obj". They contain only the vertex information and are therefore suitable for redistribution as morph targets without compromising the copyright of the original model's geometry. It should be noted however, that if any of the morph data itself is based on existing morphs then the copyright of those morphs must be respected.
Note that the Morph Targets directory gets flushed so should not be used as a permanent store for these files.
Loading morph targets from files.
[You must be registered and logged in to see this image.]This is the counter part of the above save morph target tool.
With the figure selected in the scene click the "Load Morphs from Files" button. This will load all files from RuntimePythonposerScriptsPhilCPoser Tool BoxMorph Targets. as morph targets. These files must be named "[body part]_[morph name].obj".
They can either be "normal" OBJ files or the vertex only versions created as above.
Note that the Morph Targets directory gets flushed so should not be used as a permanent store for these files.
Transferring morph targets in this way avoids the possibility of overwriting any existing morph channels. There is no complicated injection or removal files to create (or explain to users how to use).
Rationalize Morphs.
[You must be registered and logged in to see this image.]If any morph target delta is so small that it makes no appreciable contribution to the end result it is deleted. This can considerably reduce the overhead of the file.
Load a figure into the Poser scene and have it selected as the current figure. There is no need to zero it. The default pose will be OK.
Click the "Rationalize Morph" button. Poser 6 users will get the option of inputting a tolerance value. Earlier versions have the default set at 0.0001.
On completion the scene will contain the original figure, (slightly repositioned for convenience), and the new rationalized figure. Save the new figure to the figure library using a name of your choosing.
Delete Morphs.
[You must be registered and logged in to see this image.]The Create Morph List button will produce a list of all the morph targets found in the figure. Once clicked you are then able to edit this list in Notepad. The file is saved as :- RuntimePythonposerScriptsPhilCPoser Tool BoxMorph TargetsMTlist.txt
All morphs remaining in the list will subsequently be deleted when "Delete Morphs in List" is selected.
If a morph channel contains no deltas it will be deleted when the 'Delete 'No Delta' Morphs' button is clicked.
Both of these delete tools totally remove the morph and when required the full body morph channel. It is not simply hidden it is totally removed. The Undo button will attempt to reload the original figure.
More Morphs Tools.
[You must be registered and logged in to see this image.]These are utility tools to make it quicker and easier to work with morphs in Poser. Generally they will save you the tedium of having to go through each and every body part and each and every dial setting and resetting the values.
The Mirror Morph tool has a small amount of tolerance built in to compensate for some models not being totally symmetrical.
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