1 Maya 3D Tutorial Car tire model make new models Thu Oct 09, 2014 1:32 am
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1 built a ring.
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2 It's the number of segments we can set up their own, in fact, we can think, the number of segments of the tire is mainly to see ARTS your tires may be, therefore, first to look at before making the tires you have to do. After a few short set, and now switched to SIDE view of the shape of the tire change change (the shape of the outer ring of the tire can not have that kind of), so take it into outer ring = "shown:
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After 3 to change the texture of the outer ring to adjust to take it out! Adjusted to = "texture as shown.
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After the first 4 whole it EXTRUDE FACE, and then select its VERTEX (point level) for editing. Tip: Select a point when you can use PAINT SELECTION TOOL tool to select points.
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5 The selected point moves down with the move tool.
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6 to move up in the selection opposite points.
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7 after the move.
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8 final adjustments it! (Middle point).
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9 Finally, we own is adjusted.]
1 built a ring.
\
2 It's the number of segments we can set up their own, in fact, we can think, the number of segments of the tire is mainly to see ARTS your tires may be, therefore, first to look at before making the tires you have to do. After a few short set, and now switched to SIDE view of the shape of the tire change change (the shape of the outer ring of the tire can not have that kind of), so take it into outer ring = "shown:
\
After 3 to change the texture of the outer ring to adjust to take it out! Adjusted to = "texture as shown.
\
After the first 4 whole it EXTRUDE FACE, and then select its VERTEX (point level) for editing. Tip: Select a point when you can use PAINT SELECTION TOOL tool to select points.
\
5 The selected point moves down with the move tool.
\
6 to move up in the selection opposite points.
\
7 after the move.
\
8 final adjustments it! (Middle point).
\
9 Finally, we own is adjusted.]