1 Maya 3D Tutorial Fish model Thu Oct 09, 2014 1:40 am
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Here we go. Using maya8.5
No matter what version you use. Can do. I use version 4.5, there are command of.
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Import maya, can be used to make about the type of reference
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Build a box. Use poly in maya in, zoom to the map and the same, and then change to change the segmentation
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Modify point, right click on the cube, choose vertex, it is. Then move.
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Get rid of half the face recall election delete ah.
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In this step, use the split tool to get out of the tail of that exclusion.
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Merge command to merge vertex point with the point of merger.
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smooth to the parameter a, see. On the case.
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Then create a model mouth, because to do animation after technetium
When established, I say with universal rice ah. Is a circle is 8 points. . . . Which is just rice, or how to say it Mice Love Rice. I was mice. Wow hahaha.
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Face mouth face deletion. Then adjust the next point
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Then the eyes. The eyes do not blink because of the fish later. So with six sides on it. People's eyes to use eight points ah.
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This is the fin, probably get out multi-point surface. Pull upward. On it.
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Then get two balls, get flat, placed inside the orbit
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Then give the fish a flat map. In the menu plane project, is to give the fish's body orientation. The x-axis is the I
\
\
After the uv apart is the case.
\
Then prtscr, is the screenshots on the keyboard, then re-open Photoshop.
To just above that do background. Create a new layer. Get the fish to come.
\
Do the alpha channel in photo inside. If not, you can not do
\
Maya inside to give the fish a blinn shader in the color to a map. What we do in Fig.
\
Since the beginning of the shadow cast over here, so the words will turn.
There are two methods to change, a character in Photoshop to turn just fine.
Two years in maya, the above that uv and following a change just fine.]
Here we go. Using maya8.5
No matter what version you use. Can do. I use version 4.5, there are command of.
\
\
Import maya, can be used to make about the type of reference
\
Build a box. Use poly in maya in, zoom to the map and the same, and then change to change the segmentation
\
Modify point, right click on the cube, choose vertex, it is. Then move.
\
Get rid of half the face recall election delete ah.
\
In this step, use the split tool to get out of the tail of that exclusion.
\
Merge command to merge vertex point with the point of merger.
\
smooth to the parameter a, see. On the case.
\
Then create a model mouth, because to do animation after technetium
When established, I say with universal rice ah. Is a circle is 8 points. . . . Which is just rice, or how to say it Mice Love Rice. I was mice. Wow hahaha.
\
\
Face mouth face deletion. Then adjust the next point
\
Then the eyes. The eyes do not blink because of the fish later. So with six sides on it. People's eyes to use eight points ah.
\
This is the fin, probably get out multi-point surface. Pull upward. On it.
\
\
\
Then get two balls, get flat, placed inside the orbit
\
Then give the fish a flat map. In the menu plane project, is to give the fish's body orientation. The x-axis is the I
\
\
After the uv apart is the case.
\
Then prtscr, is the screenshots on the keyboard, then re-open Photoshop.
To just above that do background. Create a new layer. Get the fish to come.
\
Do the alpha channel in photo inside. If not, you can not do
\
Maya inside to give the fish a blinn shader in the color to a map. What we do in Fig.
\
Since the beginning of the shadow cast over here, so the words will turn.
There are two methods to change, a character in Photoshop to turn just fine.
Two years in maya, the above that uv and following a change just fine.]