1 Maya Tutorial Fast Puffy Type Explosions in Maya 2 Fri Sep 24, 2010 2:14 am
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Also you can animate overall transparency of the explosion. Just right click on transparency attribute, in popup menu choose set key, to make a key.
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In Graph editor curves shall look like this. Notice that transparency is rising, than falling towards 0. Edit the tangents to get smooth transitions.
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One very nice way to get a streaking effect is to use implode attribute. Set it to positive value to make streaks. 0.5 will be enough. Animate it, so that it’s strongest at the beginning.
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Also animate opacity tex gain to make fluid more uniform at the beginning.
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Set dropoff shape to sphere if you want to make explosion spherical.
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It’s almost done, only thing left to do is to animate texture. In texture time enter =time*.5; This will create expression, so fluid texture will get half value of the current time.
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So, that would be all. Now it’s all matter of experimenting.]
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In Graph editor curves shall look like this. Notice that transparency is rising, than falling towards 0. Edit the tangents to get smooth transitions.
[You must be registered and logged in to see this image.]
One very nice way to get a streaking effect is to use implode attribute. Set it to positive value to make streaks. 0.5 will be enough. Animate it, so that it’s strongest at the beginning.
[You must be registered and logged in to see this image.]
Also animate opacity tex gain to make fluid more uniform at the beginning.
[You must be registered and logged in to see this image.]
Set dropoff shape to sphere if you want to make explosion spherical.
[You must be registered and logged in to see this image.]
It’s almost done, only thing left to do is to animate texture. In texture time enter =time*.5; This will create expression, so fluid texture will get half value of the current time.
[You must be registered and logged in to see this image.]
So, that would be all. Now it’s all matter of experimenting.]