1 Poser Tutorial Joint Parameters Fri Sep 24, 2010 10:08 am
Admin
Admin
Tutorial 1: Joint Parameters There will be very little requirement to adjust the joint parameters, but that does not mean that it will never be required. The most common situation will be as illustrated below. You bend the toe and the high heel deforms. [You must be registered and logged in to see this image.] The solution is to adjust the Static A and Dynamic B values. More simply put:- drag the lower red control line "A" down so that it excludes the heel and if required adjust the lower green control line "B" so that the bend at the underside of the toe looks correct.[You must be registered and logged in to see this image.] Other issues will most likely relate to the spherical fall off zones. For example I've noticed that V4 has some very dainty ones surrounding her toes. Generally they will not be required for any part of the shoes, simple turn them off. |
Requirements of the shoe being converted.
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If you find that your figure is not supported. You will be given the option to select an alternative from a list. It could be for example that the figure you are using is a custom version of one of the base figures. Maybe one that uses different UV mapping and is therefore using a different geometry file. Simply select the relevant base figure since the jointing will be the same. If it is something totally different then pick any figure. That will allow the conversion to complete. At the conclusion you may then adjust the joints manually to suit your figure. You can check which figures are supported by clicking the Utilities ---> List Supported Figures buttons. |