1 Poser Tutorial Shoe Designer Joint Parameters Fri Sep 24, 2010 10:13 am
Admin
Admin
There will be very little requirement to adjust the joint parameters, but that does not mean that it will never be required. The most common situation will be as illustrated below.
You bend the toe and the high heel deforms.
]
You bend the toe and the high heel deforms.
[You must be registered and logged in to see this image.]
The solution is to adjust the Static A and Dynamic B values. More simply put:- drag the lower red control line "A" down so that it excludes the heel and if required adjust the lower green control line "B" so that the bend at the underside of the toe looks correct.[You must be registered and logged in to see this image.]
Other issues will most likely relate to the spherical fall off zones. For example I've noticed that V4 has some very dainty ones surrounding her toes. Generally they will not be required for any part of the shoes, simple turn them off.Two styles of high heel morphs are included. Some figures will work best with one, some the other, some both. The right hand style will require the figure's foot and toes to be made invisible. Also the pivot point of the toe may need to be adjusted. This is often not an issue because the toes of these shoes are hardly ever bent. | |
[You must be registered and logged in to see this image.] |